Thomas Wilde

Thomas Wilde

Photographer at DoubleJump Books
Seattle, Washington, USA

Thomas Wilde is a journalist and editor who has worked in the gaming press since 2002, notably serving as the editor for DoubleJump Books.

Ironwood Studios Raises $4 Million Seed Round Led by Lifelike Capital to Develop Next Game After Pacific Drive's 1.5M Sales

Seattle-based Ironwood Studios raised $4 million in seed funding led by Lifelike Capital to finance its next game following the success of Pacific Drive, which has sold over 1.5 million units since its February 2024 release. Pacific Drive, a driving survival game with no traditional combat, is also being adapted for TV by filmmaker James Wan.

Rand Fishkin Raises $2.15M From 38 Angel Investors for Seattle-Based Snackbar Studio's Debut Game Launch in 2026

Rand Fishkin, co-founder of SparkToro, launched Snackbar Studio, an indie video game company in Seattle, raising $2.15 million from 38 angel investors to develop their first game, The Snackbar at the End of the World, planned for a 2026 PC release. The funding model uses personal networks rather than VC money, with open-source pitch and funding documents to support other indie developers.

Seattle Startup Loot Labs Raises $6M Seed Round Led by BITKRAFT Ventures to Expand Boxed.gg Digital Collectibles Platform

Seattle-based Loot Labs raised $6 million in a seed round led by BITKRAFT Ventures to expand its digital collectibles platform Boxed.gg, including a beta for trading Counter-Strike 2 weapon skins. Boxed.gg offers a gamified marketplace for collectible cards like Pokémon and Magic: The Gathering, allowing digital purchases and physical merchandise fulfillment.

VR Startup Mirra Launches 10,700-Square-Foot Social Gaming Venue in Bellevue This August

Mirra, a virtual reality entertainment startup, is opening its first 10,700-square-foot social VR gaming venue in Bellevue, Washington in August, offering unique party-style VR games and a nightclub experience. The venue features in-house developed games, an 8K LED screen display, a full kitchen and bar, and operates as an all-ages space until 6 p.m. before becoming a 21-and-over nightclub.

Digital Youth Safety Startup k-ID Raises $45M Series A to Help Game Developers Comply with Global Age Regulations

k-ID, a Singapore and Seattle-based startup, raised $45 million in Series A funding to provide tools helping game developers comply with age-related regulations and enable parental control over children's online experiences. Their platform addresses international regulatory efforts on youth safety, such as restrictions on loot boxes and age assurance in various countries.

Seattle’s Threshold Games Shuts Down in February 2024 Before Debut Project Launch Amid Industry Challenges

Seattle-based indie game developer Threshold Games, founded in 2019 and known for diverse storytelling, shut down in February 2024 due to unforeseen circumstances before unveiling its debut project. The closure reflects broader industry challenges including high interest rates, reduced investment, and market saturation impacting multiple indie studios.

Harebrained Schemes Parts Ways with Paradox Interactive, Regains Independence Starting January 1, 2024

Seattle game developer Harebrained Schemes will become independent from Paradox Interactive on January 1 after a mutual agreement; Paradox acquired Harebrained in 2018 for $7.5 million but is refocusing on its core strategy and management game niches. Paradox retains ownership of Harebrained's existing games, including The Lamplighters League and BattleTech, while Harebrained seeks new funding and partnerships for its future.

Seattle’s Ironwood Studios Prepares to Launch Pacific Drive, a Post-Apocalyptic Driving Survival Game Set in the Pacific Northwest

Ironwood Studios, a Seattle-based indie developer with experienced staff, is launching its debut game Pacific Drive, a randomized driving survival game set in a post-apocalyptic Pacific Northwest called the Olympic Exclusion Zone. The game emphasizes vehicle management and personal survival, with a scheduled release later this year, accompanied by a developer diary series.

PitchBook Reports 62% Drop in Video Game VC Deals in 2022 Amid Regulatory Scrutiny but Highlights New AI and Metaverse Investment Opportunities

PitchBook's report shows a contraction in video game industry VC deals in 2022 with a 62% drop in deal count and 82% lower growth year-over-year, yet total deal value in 2022 ($13.3 billion) remains nearly four times that of 2019. Despite the slowdown driven by macroeconomic uncertainty and regulatory scrutiny, new investment opportunities arise in VR, AR, metaverse, and generative AI for game development.

Seattle's Rec Room Hits $3.5B Valuation with 29M Users but Rejects 'Metaverse' Label

Seattle startup Rec Room, valued at $3.5 billion, has expanded its avatar-based social gaming app to 29 million active users across multiple platforms with significant mobile growth and new content partnerships. Despite its virtual social space and rapid user base expansion, Rec Room does not consider itself a 'metaverse' company, positioning its platform as a supplement rather than an alternative to real life.

Organizations

  • DoubleJump Books Photographer · current
  • GeekWire Photographer · current
  • Valve Photographer · current